Citadels

I’ve been arranging and running board and card games sessions for quite some time now and without a doubt one of the post popular games for both new players and veterans alike is Citadels.

It’s a deceptively simple game. The aim being to build a set number of districts (eight) which triggers the end of the game. After which the total value of the districts along with a number of bonuses from the spread of district types, first player to build eight districts, etc. are accumulated to determine the eventual winner.

The turns preceding this consisting of the players taking (changing) character cards which confer abilities to both hinder other players or assist the player. The channel being attempting to infer what the others will play and how to react accordingly.

My own version now a number of years old had become somewhat battered from constant transportation and play. So with the release of a new version of the game in 2016 I decided it was time to refresh my deck and purchase an additional copy.

The first thing you notice is that the game box is considerably larger then the one which preceded it. The preceding versions box would have been a third of the size, which made it much more convenient for transporting it for example down to the pub for a quick game over lunch.

As can be seen from the image above there’s a good bit of unused space and we get to see one of the biggest changes for the game; the addition of tokens for particular play variants.

The new cards are beautifully illustrated, with the character cards  a good size larger than the previous versions which had matched the district cards sizes. A word to the wise here, get card protectors on those character cards quick, they are the ones which get the greatest wear.

The characters and districts from “The Dark City” expansion are also included along with some new additions.

The crown marker has been remodelled  replacing the previous wooden version, much more regal. And as we all know in our games having that crown means first dibs on the “Assassin” and all the mischief that entails.

I’ve a games session coming occuring soon in which I’ll get to try out the new variants, but even without those it’s a solid upgrade to an already excellent game.

Planet of the vampires

My current pastime on weekend mornings is watching old science fiction movies from the 60’s and 70’s, and yes they typically are as bad you think. That’s kind of the ‘charm’ of them.

But every now and again you unearth something unexpected, a forgotten gem and that in this particular case is “Planet of the vampire”.

Somewhat misleadingly titled since there are no vampires to speak off on said planet, the story concerns a crew of a spaceship which investigate the mysterious signal emanating from a volcanic planet.

And if that sounds familiar to you, that’s not the only surprising similarity you’ll find with a much later alien film. But we don’t want to give away too much since it’s worth watching for that woo moment when you start to see certain iconic set pieces.

It’s well worth a watch if you’re a fan of sci-fi and old sci-fi in particular, the film is visually stunning in HD, with its sets and costuming. Though as you’d expect from a film made in 1965 the tech’s a bit off, but surprisingly doesn’t look as dated as you might expect.

All in all, I really enjoyed.

Trapped in amber

It’s that time of year for me, when hosting subscriptions come up for renewal and general housekeeping needs to be performed. In amongst the various hosted sites is an old friend which brings us back to where it all started in 11th march 1998, at 21:11pm to be exact !

 

Good old HIV aka Hot Internet Virgins, the site for our wee Quake 2 clan and the ancestor of this place.

It’s all very low-res these days, back then 1024 by 768 was the order of the day.
As was the use of the word Cunt, apprently.

It features quite prominently, as does our eternal hatred for that cunt McEltroy. Now I’m not sure what they did to deserve our scour, but I’d imagine they deserved it.┬áThe cunt.

It’s a nice time capsule of the gaming scene in Ireland back in the late 90’s.
Marvel at Nog’s flash expertise, groovy!
Who remembers clans like Doozer, Incarnate or Gun Islanders. The where the other Quake II clans of the time… *Shakes fist*

Looking back I’m still quite proud of my Paintshop Pro skills.

And finally for Max, I’ll leave this here.

Hard to believe it was Na-na-nineteen years ago ! Fuck we’re old.