Citadels

I’ve been arranging and running board and card games sessions for quite some time now and without a doubt one of the post popular games for both new players and veterans alike is Citadels.

It’s a deceptively simple game. The aim being to build a set number of districts (eight) which triggers the end of the game. After which the total value of the districts along with a number of bonuses from the spread of district types, first player to build eight districts, etc. are accumulated to determine the eventual winner.

The turns preceding this consisting of the players taking (changing) character cards which confer abilities to both hinder other players or assist the player. The channel being attempting to infer what the others will play and how to react accordingly.

My own version now a number of years old had become somewhat battered from constant transportation and play. So with the release of a new version of the game in 2016 I decided it was time to refresh my deck and purchase an additional copy.

The first thing you notice is that the game box is considerably larger then the one which preceded it. The preceding versions box would have been a third of the size, which made it much more convenient for transporting it for example down to the pub for a quick game over lunch.

As can be seen from the image above there’s a good bit of unused space and we get to see one of the biggest changes for the game; the addition of tokens for particular play variants.

The new cards are beautifully illustrated, with the character cards  a good size larger than the previous versions which had matched the district cards sizes. A word to the wise here, get card protectors on those character cards quick, they are the ones which get the greatest wear.

The characters and districts from “The Dark City” expansion are also included along with some new additions.

The crown marker has been remodelled  replacing the previous wooden version, much more regal. And as we all know in our games having that crown means first dibs on the “Assassin” and all the mischief that entails.

I’ve a games session coming occuring soon in which I’ll get to try out the new variants, but even without those it’s a solid upgrade to an already excellent game.

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