by MoustachioedDictator » Thu Oct 30, 2014 12:10 pm
Planning to give BE a good long time to bed in, get patched up etc before I get it (and I will inevitably get it), plenty of other things on my gaming plate just now.
I have all the ciV add-ons and if this game had come out initially, it would have been interesting but even with the better balance and extra features it now possesses, it always reaches a point for me where it's a grind. I love the early game, put up with the mid game and jack the late game, in part because you need to have a book on the go to deal with the excessive turn time.
I hate global happiness more than anything. you're forced to burn sub-optimal cities and puppet the rest of your conquests due to the way happiness is worked and I always end up with an empire composed of multiple clusters of cities with vast dead land between them. and I think corruption (as in cIV) was a much better tool to provide a check on expansion.
The AI in ciV is no worse than cIV but it's not able to handle 1UPT and it forces the player into endless mircromanagement. Not least because roads are so expensive, you can only build a minimal network. I swear D-Day was easier to organise in reality than a transcontinental invasion in ciV. That the AI was the biggest failing means that multiplayer could have been the saving grace but the lack of proper PBEM support kind of killed that. [/2cents]
Planning to give BE a good long time to bed in, get patched up etc before I get it (and I will inevitably get it), plenty of other things on my gaming plate just now.
I have all the ciV add-ons and if this game had come out initially, it would have been interesting but even with the better balance and extra features it now possesses, it always reaches a point for me where it's a grind. I love the early game, put up with the mid game and jack the late game, in part because you need to have a book on the go to deal with the excessive turn time.
I hate global happiness more than anything. you're forced to burn sub-optimal cities and puppet the rest of your conquests due to the way happiness is worked and I always end up with an empire composed of multiple clusters of cities with vast dead land between them. and I think corruption (as in cIV) was a much better tool to provide a check on expansion.
The AI in ciV is no worse than cIV but it's not able to handle 1UPT and it forces the player into endless mircromanagement. Not least because roads are so expensive, you can only build a minimal network. I swear D-Day was easier to organise in reality than a transcontinental invasion in ciV. That the AI was the biggest failing means that multiplayer could have been the saving grace but the lack of proper PBEM support kind of killed that. [/2cents]