Re: Sins of a Solar Empire
Posted: Mon Feb 11, 2008 4:56 pm
several hours into my first paddling pool game, and I still haven't the foggiest what I'm doing really. I seemed to run out of logistics points too quickly, and it says I have maximally upgraded my capacity on my capital, but I want space ports damn it! If I can research new techs, will i be able to further upgrade my points? I think my capital has only 24, and with 4 research stations costing 16, there's nothing left really! I could scrap the research stations and rebuild them somewhere else, but it seems a tragic waste.
I think I'll start again with what experience I have, the learning curve is pretty vertical IMO, what with all manner of techs to research, your first few minutes are a bit boggling, it seems there's a million choices and very limited resources, essentially 6 parallel tech trees, each with several possible options straight out of the traps. However, there's not so many buildings and ships that you lose a sense of purpose, which is what happened to me in GalCiv a lot. Setting up colonies is blissfully easy although I have not yet figured out how to defend them properly :(
There seems to be a good balance of depth and ease of use though, and you can pause and take stock issue orders so you're not too flushed. Combat is enjoyable so far, though it has been limited to defeating pirates. My fuck off big battleship gives me a decisive edge there, but it can only be in one place at once and a 2nd would cost me quite a lot of moola (I was excited when I got the first for free!!). The way the ships gain exp and level up is quite nice, though it was a while before I remembered how to actually assign the points I earned.
The ability to put bounties on other players heads is very cool. I could see a big MP match getting very ugly if several players agreed to pay the pirates to attack one player. Pity my poor explorer who stumbled on a pirate base, quite the eye opener in the early game when I had 3 light frigates defending my empire. Finding a veritable armada of pirates convinced me to blow my remaining reserves on all the ships I could support with disastrous results for my economy at large.
I like the way that, thus far anyway, you're limited to jump lanes, it was the only feature I liked in the disastrous moo3.
Did anybody play Pax Imperium or whatever it was called? I never had a chance to play it when it came out way back, but I would guess this is somewhat similar... that is real time, epic scale space opera.
I think I'll start again with what experience I have, the learning curve is pretty vertical IMO, what with all manner of techs to research, your first few minutes are a bit boggling, it seems there's a million choices and very limited resources, essentially 6 parallel tech trees, each with several possible options straight out of the traps. However, there's not so many buildings and ships that you lose a sense of purpose, which is what happened to me in GalCiv a lot. Setting up colonies is blissfully easy although I have not yet figured out how to defend them properly :(
There seems to be a good balance of depth and ease of use though, and you can pause and take stock issue orders so you're not too flushed. Combat is enjoyable so far, though it has been limited to defeating pirates. My fuck off big battleship gives me a decisive edge there, but it can only be in one place at once and a 2nd would cost me quite a lot of moola (I was excited when I got the first for free!!). The way the ships gain exp and level up is quite nice, though it was a while before I remembered how to actually assign the points I earned.
The ability to put bounties on other players heads is very cool. I could see a big MP match getting very ugly if several players agreed to pay the pirates to attack one player. Pity my poor explorer who stumbled on a pirate base, quite the eye opener in the early game when I had 3 light frigates defending my empire. Finding a veritable armada of pirates convinced me to blow my remaining reserves on all the ships I could support with disastrous results for my economy at large.
I like the way that, thus far anyway, you're limited to jump lanes, it was the only feature I liked in the disastrous moo3.
Did anybody play Pax Imperium or whatever it was called? I never had a chance to play it when it came out way back, but I would guess this is somewhat similar... that is real time, epic scale space opera.